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1.
Int J Med Mushrooms ; 25(12): 1-13, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37947060

RESUMO

Motion sickness (MS) is a disorder of the autonomic nervous system caused by abnormal exercise with symptoms such as nausea, vomiting and drowsiness. More than 90% of the human population has experienced different degrees of MS. At present, anticholinergics, antihistamines, and sympathomimetic drugs are used for treating MS, but these drugs generally have some adverse reactions and are not suitable for all people. Therefore, it is necessary to develop anti-MS drugs that have high efficiency and no adverse effects. Previous studies have found that Chroogomphus rutilus polysaccharide (CRP) is effective at preventing and treating MS in rats and mice. However, its mechanism of action is not clear. To clarify whether the CRP has anti-MS effects in mice, and to clarify its mechanism, we performed behavioral, biochemical, and morphological tests in a Kunming mouse model. Our results indicate that CRPs can significantly relieve the symptoms of MS, and their effect is equivalent to that of scopolamine, a commonly used anti-MS medicine. Our results indicate that CRPs may directly act on the gastrointestinal chromaffin cells to inhibit the synthesis and release of serotonin (5-hydroxytryptamine, or 5-HT) and thus reduce the signal from the gastrointestinal tract.


Assuntos
Agaricales , Enjoo devido ao Movimento , Humanos , Camundongos , Ratos , Animais , Serotonina/uso terapêutico , Enjoo devido ao Movimento/tratamento farmacológico , Enjoo devido ao Movimento/prevenção & controle , Polissacarídeos/farmacologia
2.
J Clin Pharmacol ; 63(10): 1119-1125, 2023 10.
Artigo em Inglês | MEDLINE | ID: mdl-37491788

RESUMO

Flight simulators have an essential role in aircrew training. Occasionally, symptoms of motion sickness, defined as simulator sickness, develop during these sessions. Preventive methods for motion sickness have been investigated thoroughly; however, only a few studies have examined preventive treatments for simulator sickness. The aim of this study was to examine the efficacy of scopolamine (an anticholinergic drug) compared with cinnarizine (an antihistaminic drug) for helicopter simulator sickness prevention. A validated simulator sickness questionnaire (SSQ) score was used to determine the severity of simulator sickness symptoms in this study. Preliminary SSQ scores and SSQ scores after each sortie were calculated. Each participant was given scopolamine, cinnarizine, or a placebo in a double-blind randomized manner before the first sortie of each training day. Forty-one helicopter pilots participated in the trial. The average age was 30.5 ± 7.1 years. SSQ values significantly improved from an average of 73.30 in the preliminary SSQ questionnaire to an average of 30.92 after 2 hours following the administration of cinnarizine (P = .012, 95%CI 8.071-76.703). Scopolamine was found to be less effective than both cinnarizine and the placebo in the alleviation of simulator sickness symptoms. This study is the first to compare scopolamine with cinnarizine for simulator sickness prevention. Based on the results of this study, we recommend the use of cinnarizine over scopolamine for simulator sickness prevention.


Assuntos
Cinarizina , Enjoo devido ao Movimento , Adulto , Humanos , Adulto Jovem , Antagonistas Colinérgicos/uso terapêutico , Cinarizina/uso terapêutico , Enjoo devido ao Movimento/prevenção & controle , Enjoo devido ao Movimento/diagnóstico , Enjoo devido ao Movimento/tratamento farmacológico , Escopolamina/uso terapêutico , Inquéritos e Questionários
3.
Ear Hear ; 44(6): 1404-1409, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37221635

RESUMO

OBJECTIVE: The therapeutic effects of antimotion sickness medications involve suppression of several components along the vestibular system. Scopolamine-based medications have proved to be the most effective anti-seasickness agents. However, there is high variability in individual responses. The vestibular nuclei, in which the vestibular time constant is modulated, contain acetylcholine receptors which are affected by scopolamine. The hypothesis of the study was that successful seasickness prevention by scopolamine requires vestibular suppression to be reflected by the shortening of the vestibular time constant. DESIGN: Subjects were 30 naval crew members suffering from severe seasickness and were treated with oral scopolamine. The study participants were defined as responsive or non-responsive to the anti-seasickness medication according to the clinical outcome: successful response to scopolamine was defined as a reduction of seasickness severity from the highest score of 7 according to the Wiker scale to 4 or less. Scopolamine and placebo were assigned to each subject in a crossover, double-blind design. The horizontal semicircular canal time constant was evaluated by a computerized rotatory chair before, 1 and 2 hours after drug or placebo administration. RESULTS: The vestibular time constant was significantly shortened from 16.01 ± 3.43 seconds to 12.55 ± 2.40 seconds ( p < 0.001) in the scopolamine-responsive group but not in the nonresponsive group. In contrast, vestibular time constant values were 13.73 ± 4.08 and 12.89 ± 4.48 for baseline and 2 hours measurements, respectively. This change was not statistically significant. CONCLUSIONS: Reduction in the vestibular time constant after scopolamine administration can be used to predict whether motion sickness alleviation will occur. This will enable the administration of appropriate pharmaceutical treatment without the need for prior exposure to sea conditions.


Assuntos
Enjoo devido ao Movimento , Vestíbulo do Labirinto , Humanos , Escopolamina/uso terapêutico , Escopolamina/farmacologia , Enjoo devido ao Movimento/tratamento farmacológico , Enjoo devido ao Movimento/prevenção & controle , Canais Semicirculares , Preparações Farmacêuticas
4.
IEEE Trans Vis Comput Graph ; 29(3): 1748-1768, 2023 03.
Artigo em Inglês | MEDLINE | ID: mdl-34847032

RESUMO

Using standard handheld interfaces for VR locomotion may not provide a believable self-motion experience and can contribute to unwanted side effects such as motion sickness, disorientation, or increased cognitive load. This paper demonstrates how using a seated leaning-based locomotion interface -HeadJoystick- in VR ground-based navigation affects user experience, usability, and performance. In three within-subject studies, we compared controller (touchpad/thumbstick) with a more embodied interface ("HeadJoystick") where users moved their head and/or leaned in the direction of desired locomotion. In both conditions, users sat on a regular office chair and used it to control virtual rotations. In the first study, 24 participants used HeadJoystick versus Controller in three complementary tasks including reach-the-target, follow-the-path, and racing (dynamic obstacle avoidance). In the second study, 18 participants repeatedly used HeadJoystick versus Controller (8 one-minute trials each) in a reach-the-target task. To evaluate potential benefits of different brake mechanisms, in the third study 18 participants were asked to stop within each target area for one second. All three studies consistently showed advantages of HeadJoystick over Controller: we observed improved performance in all tasks, as well as higher user ratings for enjoyment, spatial presence, immersion, vection intensity, usability, ease of learning, ease of use, and rated potential for daily and long-term use, while reducing motion sickness and task load. Overall, our results suggest that leaning-based interfaces such as HeadJoystick provide an interesting and more embodied alternative to handheld interfaces in driving, reach-the-target, and follow-the-path tasks, and potentially a wider range of scenarios.


Assuntos
Enjoo devido ao Movimento , Realidade Virtual , Humanos , Gráficos por Computador , Locomoção , Enjoo devido ao Movimento/prevenção & controle , Interface Usuário-Computador
5.
Ergonomics ; 66(4): 432-442, 2023 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-35730683

RESUMO

Leans is a common type of Spatial Disorientation (SD) illusion that causes pilots to be confused about the position of the aircraft during a flight. This illusion could lead to serious adverse effects and even flight mishaps. Therefore, an effective means to deal with leans is crucial for flight safety. This study aims to investigate the effects of Galvanic Vestibular Stimulation (GVS) technology with different waveforms as a tool to mitigate the negative effects of leans. 20 Air Force pilots participated in leans-induced flight simulation experiment with three GVS conditions (without-GVS, step-GVS, ramped-GVS). Bank angle error, subjective SD, perceived strength, and annoyance were measured as the dependent variables. Analysis revealed that step-GVS and ramped-GVS yielded lower bank angle errors and subjective SD than without-GVS. In addition, annoyance ratings were lower for ramped-GVS than step-GVS. This study suggests that GVS has the potential to be utilised as a counteracting tool to cope with leans.Practitioner summary: Galvanic Vestibular Stimulation (GVS) can be utilised as a tool to counteract the detrimental effects of leans illusion, specifically the ramped style GVS, considering that it is less annoying and distracting for the pilots. In general, GVS induces a roll sensation that can offset the false sensation caused by the leans, which can potentially help maintain flight safety and avoid spatial disorientation-related accidents.Abbreviations: SD: spatial disorientation; GVS: galvanic vestibular stimulation; MSSQ: motion sickness susceptibility questionniare; SSQ: simulator sickness questionnaire; BLE: bluetooth low energy; PCB: printed circuit board; RPM: revolution per minute.


Assuntos
Ilusões , Militares , Enjoo devido ao Movimento , Humanos , Ilusões/fisiologia , Aeronaves , Enjoo devido ao Movimento/etiologia , Enjoo devido ao Movimento/prevenção & controle , Confusão
6.
Aerosp Med Hum Perform ; 94(12): 934-938, 2023 Dec 01.
Artigo em Inglês | MEDLINE | ID: mdl-38176047

RESUMO

INTRODUCTION: Motion sickness affecting military pilots and aircrew can impact flight safety and, if severe, can lead to disqualification from flight status. However, due to the common adverse effects of motion sickness pharmaceuticals (e.g., drowsiness), medication options are severely limited. The purpose of this study was to explore the potential utility of a nonpharmaceutical method for motion sickness prevention, specifically an osteopathic manipulative technique (OMT).METHODS:A novel OMT protocol for the reduction of motion sickness symptoms and severity was evaluated using a sham-controlled, counterbalanced, between-subjects study design. The independent variable was OMT treatment administered prior to the motion sickness-inducing procedure (rotating chair). The primary dependent measures were total and subscale scores from the Motion Sickness Assessment Questionnaire.RESULTS:The OMT treatment group experienced significantly fewer gastrointestinal (mean scores postprocedure, treatment M = 20.42, sham M = 41.67) and sopite-related (mean scores postprocedure, treatment M = 12.81, sham M = 20.68) symptoms than the sham group while controlling for motion sickness susceptibility. There were no differences between groups with respect to peripheral and central symptoms.DISCUSSION:The results suggest that the treatment may prevent gastrointestinal (nausea) and sopite-related symptoms (sleepiness). These preliminary findings support further exploration of OMT for the prevention of motion sickness. A more precise evaluation of the mechanism of action is needed. Additionally, the duration of the effects needs to be investigated to determine the usefulness of this technique in training and operational settings.Thomas VA, Kelley AM, Lee A, Fotopoulos T, Boggs J, Campbell J. Preliminary evaluation of an osteopathic manipulative treatment to prevent motion sickness. Aerosp Med Hum Perform. 2023; 94(12):934-938.


Assuntos
Osteopatia , Enjoo devido ao Movimento , Humanos , Osteopatia/métodos , Enjoo devido ao Movimento/prevenção & controle , Náusea , Inquéritos e Questionários , Vigília
7.
Sci Rep ; 12(1): 18043, 2022 10 27.
Artigo em Inglês | MEDLINE | ID: mdl-36302810

RESUMO

The use of virtual reality (VR) is frequently accompanied by motion sickness, and approaches for preventing it are not yet well established. We explored the effects of synchronized presentations of sound and motion on visually induced motion sickness (VIMS) in order to reduce VIMS. A total of 25 participants bicycle riding for 5 min with or without sound and motion synchronization presented on a head-mounted display. As a result, the VIMS scores measured by the fast motion sickness scale and simulator sickness questionnaire were significantly lower in the participants who experienced the riding scene with sound and motion than those who experienced the riding scene with sound only, motion only, or neither. Furthermore, analysis of the EEG signal showed that the higher the VIMS, the significant increase in alpha and theta waves in the parietal and occipital lobes. Therefore, we demonstrate that the simultaneous presentation of sound and motion, closely associated with synchronous and visual flow speed, is effective in reducing VIMS while experiencing simulated bicycle riding in a VR environment.


Assuntos
Enjoo devido ao Movimento , Realidade Virtual , Humanos , Enjoo devido ao Movimento/prevenção & controle , Movimento (Física) , Som , Eletroencefalografia
8.
Exp Brain Res ; 240(10): 2757-2771, 2022 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-36068308

RESUMO

Visually induced motion sickness (VIMS) is a well-known side effect of virtual reality (VR) immersion, with symptoms including nausea, disorientation, and oculomotor discomfort. Previous studies have shown that pleasant music, odor, and taste can mitigate VIMS symptomatology, but the mechanism by which this occurs remains unclear. We predicted that positive emotions influence the VIMS-reducing effects. To investigate this, we conducted an experimental study with 68 subjects divided into two groups. The groups were exposed to either positive or neutral emotions before and during the VIMS-provoking stimulus. Otherwise, they performed exactly the same task of estimating the time-to-contact while confronted with a VIMS-provoking moving starfield stimulation. Emotions were induced by means of pre-tested videos and with International Affective Picture System (IAPS) images embedded in the starfield simulation. We monitored emotion induction before, during, and after the simulation, using the Self-Assessment Manikin (SAM) valence and arousal scales. VIMS was assessed before and after exposure using the Simulator Sickness Questionnaire (SSQ) and during simulation using the Fast Motion Sickness Scale (FMS) and FMS-D for dizziness symptoms. VIMS symptomatology did not differ between groups, but valence and arousal were correlated with perceived VIMS symptoms. For instance, reported positive valence prior to VR exposure was found to be related to milder VIMS symptoms and, conversely, experienced symptoms during simulation were negatively related to subjects' valence. This study sheds light on the complex and potentially bidirectional relationship of VIMS and emotions and provides starting points for further research on the use of positive emotions to prevent VIMS.


Assuntos
Enjoo devido ao Movimento , Realidade Virtual , Simulação por Computador , Emoções , Humanos , Enjoo devido ao Movimento/etiologia , Enjoo devido ao Movimento/prevenção & controle , Odorantes
9.
IEEE Trans Vis Comput Graph ; 28(5): 2234-2244, 2022 05.
Artigo em Inglês | MEDLINE | ID: mdl-35167472

RESUMO

In this paper we propose omnidirectional galvanic vestibular stimulation (GVS) to mitigate cybersickness in virtual reality applications. One of the most accepted theories indicates that Cybersickness is caused by the visually induced impression of ego motion while physically remaining at rest. As a result of this sensory mismatch, people associate negative symptoms with VR and sometimes avoid the technology altogether. To reconcile the two contradicting sensory perceptions, we investigate GVS to stimulate the vestibular canals behind our ears with low-current electrical signals that are specifically attuned to the visually displayed camera motion. We describe how to calibrate and generate the appropriate GVS signals in real-time for pre-recorded omnidirectional videos exhibiting ego-motion in all three spatial directions. For validation, we conduct an experiment presenting real-world 360° videos shot from a moving first-person perspective in a VR head-mounted display. Our findings indicate that GVS is able to significantly reduce discomfort for cybersickness-susceptible VR users, creating a deeper and more enjoyable immersive experience for many people.


Assuntos
Enjoo devido ao Movimento , Óculos Inteligentes , Realidade Virtual , Gráficos por Computador , Humanos , Enjoo devido ao Movimento/prevenção & controle , Sensação
10.
Exp Brain Res ; 240(2): 651-663, 2022 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-34997261

RESUMO

Visually induced motion sickness (VIMS) is a common side-effect of exposure to virtual reality (VR). Its unpleasant symptoms may limit the acceptance of VR technologies for training or clinical purposes. Mechanical stimulation of the mastoid and diverting attention to pleasant stimuli-like odors or music have been found to ameliorate VIMS. Chewing gum combines both in an easy-to-administer fashion and should thus be an effective countermeasure against VIMS. Our study investigated whether gustatory-motor stimulation by chewing gum leads to a reduction of VIMS symptoms. 77 subjects were assigned to three experimental groups (control, peppermint gum, and ginger gum) and completed a 15-min virtual helicopter flight, using a VR head-mounted display. Before and after VR exposure, we assessed VIMS with the Simulator Sickness Questionnaire (SSQ), and during the virtual flight once every minute with the Fast Motion Sickness Scale (FMS). Chewing gum (peppermint gum: M = 2.44, SD = 2.67; ginger gum: M = 2.57, SD = 3.30) reduced the peak FMS scores by 2.05 (SE = 0.76) points as compared with the control group (M = 4.56, SD = 3.52), p < 0.01, d = 0.65. Additionally, taste ratings correlated slightly negatively with both the SSQ and the peak FMS scores, suggesting that pleasant taste of the chewing gum is associated with less VIMS. Thus, chewing gum may be useful as an affordable, accepted, and easy-to-access way to mitigate VIMS in numerous applications like education or training. Possible mechanisms behind the effect are discussed.


Assuntos
Enjoo devido ao Movimento , Música , Realidade Virtual , Goma de Mascar , Humanos , Enjoo devido ao Movimento/prevenção & controle , Inquéritos e Questionários
11.
IEEE Trans Vis Comput Graph ; 28(4): 1792-1809, 2022 04.
Artigo em Inglês | MEDLINE | ID: mdl-32946395

RESUMO

Flying in virtual reality (VR) using standard handheld controllers can be cumbersome and contribute to unwanted side effects such as motion sickness and disorientation. This article investigates a novel hands-free flying interface-HeadJoystick, where the user moves their head similar to a joystick handle toward the target direction to control virtual translation velocity. The user sits on a regular office swivel chair and rotates it physically to control virtual rotation using 1:1 mapping. We evaluated short-term (Study 1) and extended usage effects through repeated usage (Study 2) of the HeadJoystick versus handheld interfaces in two within-subject studies, where participants flew through a sequence of increasingly difficult tunnels in the sky. Using the HeadJoystick instead of handheld interfaces improved both user experience and performance, in terms of accuracy, precision, ease of learning, ease of use, usability, long-term use, presence, immersion, sensation of self-motion, workload, and enjoyment in both studies. These findings demonstrate the benefits of using leaning-based interfaces for VR flying and potentially similar telepresence applications such as remote flight with quadcopter drones. From a theoretical perspective, we also show how leaning-based motion cueing interacts with full physical rotation to improve user experience and performance compared to the gamepad.


Assuntos
Enjoo devido ao Movimento , Realidade Virtual , Gráficos por Computador , Mãos , Humanos , Enjoo devido ao Movimento/prevenção & controle , Interface Usuário-Computador
12.
Sci Rep ; 11(1): 18793, 2021 09 22.
Artigo em Inglês | MEDLINE | ID: mdl-34552104

RESUMO

Ship voyage to Antarctica is a stressful journey for expedition members. The response of human gut microbiota to ship voyage and a feasible approach to maintain gut health, is still unexplored. The present findings describe a 24-day long longitudinal study involving 19 members from 38th Indian Antarctic Expedition, to investigate the impact of ship voyage and effect of probiotic intervention on gut microbiota. Fecal samples collected on day 0 as baseline and at the end of ship voyage (day 24), were analyzed using whole genome shotgun sequencing. Probiotic intervention reduced the sea sickness by 10% compared to 44% in placebo group. The gut microbiome in placebo group members on day 0 and day 24, indicated significant alteration compared to a marginal change in the microbial composition in probiotic group. Functional analysis revealed significant alterations in carbohydrate and amino acid metabolism. Carbohydrate-active enzymes analysis represented functional genes involved in glycoside hydrolases, glycosyltransferases and carbohydrate binding modules, for maintaining gut microbiome homeostasis. Suggesting thereby the possible mechanism of probiotic in stabilizing and restoring gut microflora during stressful ship journey. The present study is first of its kind, providing a feasible approach for protecting gut health during Antarctic expedition involving ship voyage.


Assuntos
Microbioma Gastrointestinal , Probióticos/uso terapêutico , Navios , Adulto , Regiões Antárticas , Fezes/microbiologia , Microbioma Gastrointestinal/genética , Humanos , Índia/etnologia , Estudos Longitudinais , Masculino , Redes e Vias Metabólicas , Pessoa de Meia-Idade , Enjoo devido ao Movimento/prevenção & controle , RNA-Seq/métodos
13.
IEEE Trans Vis Comput Graph ; 27(5): 2669-2680, 2021 05.
Artigo em Inglês | MEDLINE | ID: mdl-33760736

RESUMO

This work addresses cybersickness, a major barrier to successful long-exposure immersive virtual reality (VR) experiences since user discomfort frequently leads to prematurely ending such experiences. Starting from sensory conflict theory, we posit that if a vibrating floor delivers vestibular stimuli that minimally match the vibration characteristics of a scenario, the size of the conflict between the visual and vestibular senses will be reduced and, thus, the incidence and/or severity of cybersickness will also be reduced. We integrated a custom-built, computer-controlled vibrating floor in our VR system. To evaluate the system, we implemented a realistic off-road vehicle driving simulator in which participants rode multiple laps as passengers on an off-road course. We programmed the floor to generate vertical vibrations similar to those experienced in real off-road vehicle travel. The scenario and driving conditions were designed to be cybersickness-inducing for users in both the Vibration and No-vibration conditions. We collected subjective and objective data for variables previously shown to be related to levels of cybersickness or presence. These included presence and simulator sickness questionnaires (SSQ), self-rated discomfort levels, and the physiological signals of heart rate, galvanic skin response (GSR), and pupil size. Comparing data between participants in the Vibration group (N=11) to the No-Vibration group (N=11), we found that Delta-SSQ Oculomotor response and the GSR physiological signal, both known to be positively correlated with cybersickness, were significantly lower (with large effect sizes) for the Vibration group. Other variables differed between groups in the same direction, but with trivial or small effect sizes. The results indicate that the floor vibration significantly reduced some measures of cybersickness.


Assuntos
Gráficos por Computador , Enjoo devido ao Movimento , Vibração , Realidade Virtual , Adulto , Feminino , Humanos , Masculino , Enjoo devido ao Movimento/prevenção & controle , Enjoo devido ao Movimento/psicologia , Inquéritos e Questionários , Adulto Jovem
14.
Appl Ergon ; 90: 103282, 2021 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-33065467

RESUMO

The risk of motion sickness is considerably higher in autonomous vehicles than it is in human-operated vehicles. Their introduction will therefore require systems that mitigate motion sickness. We investigated whether this can be achieved by augmenting the vehicle interior with additional visualizations. Participants were immersed in motion simulations on a moving-base driving simulator, where they were backward-facing passengers of an autonomous vehicle. Using a Head-Mounted Display, they were presented either with a regular view from inside the vehicle, or with augmented views that offered additional cues on the vehicle's present motion or motion 500ms into the future, displayed on the vehicle's interior panels. In contrast to the hypotheses and other recent studies, no difference was found between conditions. The absence of differences between conditions suggests a ceiling effect: providing a regular view may limit motion sickness, but presentation of additional visual information beyond this does not further reduce sickness.


Assuntos
Condução de Veículo , Enjoo devido ao Movimento , Sinais (Psicologia) , Previsões , Humanos , Movimento (Física) , Enjoo devido ao Movimento/etiologia , Enjoo devido ao Movimento/prevenção & controle
15.
Appl Ergon ; 90: 103264, 2021 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-32920224

RESUMO

Everyone can be susceptible to motion sickness (except those with complete loss of labyrinth function) and around one in three are known to be servery susceptible. Motion sickness can be experienced in many domains, including car travel, on a boat, using virtual reality headsets and simulator use amongst others. It is expected that due to potential designs and use cases, self-driving cars will increase motion sickness onset likelihood and severity for many car travellers. Besides medication, there are limited methods through which one can actively reduce their motion sickness susceptibility. This research develops a novel visuospatial training tool and explores the effect of visuospatial training on motion sickness. With a combined sample of 42 participants split between driving simulator trials (n = 20), and on-road trials (n = 22) baseline visuospatial skills and motion sickness were first measured. After a 14-day training period where participates completed 15-min of pen and paper tasks per day, it was found that visuospatial skills improved by 40%. This increase in visuospatial ability was shown to be directly responsible for a reduction in motion sickness by 51% in the simulator (with a 60% reduction in participant dropouts) and a 58% reduction in the on-road trial. This research has successfully identified a new method to reduce motion sickness susceptibility and the impact of these findings have wide reaching implications for motion sickness research, especially in the field of self-driving vehicles.


Assuntos
Condução de Veículo , Enjoo devido ao Movimento , Realidade Virtual , Automóveis , Humanos , Enjoo devido ao Movimento/prevenção & controle , Navios
16.
PLoS One ; 15(10): e0240627, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-33057365

RESUMO

This research was focused on investigating the effectiveness of galvanic cutaneous stimulation and tactile stimulation jointly and individually at mitigating Simulator Adaptation Syndrome. Forty drivers (mean age = 23.1 ± 3.4 years old, twenty women) participated in a driving simulation experiment. Total scores of the Simulator Sickness Questionnaire, head movements (an index of body balance), and driving performance variables were compared across four different stimulation conditions: i) baseline (where no stimulation was presented), ii) galvanic cutaneous stimulation and iii) tactile stimulation deployed individually, and iv) both techniques deployed jointly. The results showed that both techniques presented in conjunction alleviate Simulator Adaptation Syndrome and improve driving performance more effectively than when they are presented in isolation. Importantly, reduced head movements were only revealed when galvanic cutaneous stimulation was applied. We concluded that the reduction of this syndrome is due to an improvement of body balance (elicited by galvanic cutaneous stimulation), and a distraction from the symptoms (elicited by tactile stimulation). We encourage the use of both techniques simultaneously to decrease Simulator Adaptation Syndrome.


Assuntos
Condução de Veículo/educação , Treinamento com Simulação de Alta Fidelidade/métodos , Enjoo devido ao Movimento/prevenção & controle , Tato/fisiologia , Estimulação Elétrica Nervosa Transcutânea/métodos , Adaptação Fisiológica , Adolescente , Adulto , Atenção/fisiologia , Feminino , Resposta Galvânica da Pele/fisiologia , Movimentos da Cabeça/fisiologia , Humanos , Masculino , Enjoo devido ao Movimento/fisiopatologia , Resultado do Tratamento , Adulto Jovem
17.
PLoS One ; 15(6): e0234361, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-32525946

RESUMO

Artificial gravity elicited through short-arm human centrifugation combined with physical exercise, such as jumping, is promising in maintaining health and performance during space travel. However, motion sickness symptoms could limit the tolerability of the approach. Therefore, we determined the feasibility and tolerability, particularly occurrence of motion sickness symptoms, during reactive jumping exercises on a short-arm centrifuge. In 15 healthy men, we assessed motion sickness induced by jumping exercises during short-arm centrifugation at constant +1Gz or randomized variable +0.5, +0.75, +1, +1.25 and +1.5 Gz along the body axis referenced to center of mass. Jumping in the upright position served as control intervention. Test sessions were conducted on separate days in a randomized and cross-over fashion. All participants tolerated jumping exercises against terrestrial gravity and on the short-arm centrifuge during 1 Gz or variable Gz at the center of mass without disabling motion sickness symptoms. While head movements markedly differed, motion sickness scores were only modestly increased with jumping on the short-arm centrifuge compared with vertical jumps. Our study demonstrates that repetitive jumping exercises are feasible and tolerable during short-arm centrifugation. Since jumping exercises maintain muscle and bone mass, our study enables further development of exercise countermeasures in artificial gravity.


Assuntos
Centrifugação/efeitos adversos , Gravidade Alterada/efeitos adversos , Enjoo devido ao Movimento/etiologia , Voo Espacial , Adaptação Fisiológica , Adulto , Medicina Aeroespacial , Centrifugação/instrumentação , Exercício Físico/fisiologia , Gravitação , Movimentos da Cabeça/fisiologia , Voluntários Saudáveis , Humanos , Masculino , Enjoo devido ao Movimento/fisiopatologia , Enjoo devido ao Movimento/prevenção & controle , Contramedidas de Ausência de Peso , Adulto Jovem
18.
Appl Ergon ; 85: 103068, 2020 May.
Artigo em Inglês | MEDLINE | ID: mdl-32174356

RESUMO

Being able to anticipate upcoming motion is known to potentially mitigate sickness resulting from provocative motion. We investigated whether auditory cues could increase anticipation and subsequently reduce motion sickness. Participants (N = 20) were exposed on a sled on a rail track to two 15-min conditions. Both were identical in terms of motion, being composed of the same repeated 9 m fore-aft displacements, with a semi-random timing of pauses and direction. The auditory cues were either 1) informative on the timing and direction of the upcoming motion, or 2) non-informative. Illness ratings were recorded at 1-min intervals using a 11-point scale. After exposure, average illness ratings were significantly lower for the condition that contained informative auditory cues, as compared to the condition without informative cues. This knowledge, i.e. that auditory signals can improve anticipation to motion, could be of importance in reducing carsickness in domains such as that of autonomous vehicles.


Assuntos
Estimulação Acústica/psicologia , Antecipação Psicológica , Condução de Veículo/psicologia , Enjoo devido ao Movimento/prevenção & controle , Estimulação Acústica/métodos , Adulto , Sinais (Psicologia) , Feminino , Humanos , Conhecimento , Masculino , Movimento (Física) , Enjoo devido ao Movimento/psicologia , Fatores de Tempo
19.
Appl Ergon ; 82: 102946, 2020 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-31487560

RESUMO

BACKGROUND: Consumer virtual reality (VR) devices are becoming more prevalent in the market, but cybersickness induced by VR devices limits their potential application and promotion. Acustimulation has been found effective in reducing cybersickness symptoms. However, in previous forms, the more effective way of acustimulation is either intrusive or electrical which is hard to be applied to daily VR use. PURPOSE: In this study, we aimed to find a both simple and more effective acustimulation approach, acupressure plus acupaste (AcP+) to reducing the adverse effects caused by cybersickness from VR applications. METHOD: In this study, we set three conditions: acupressure plus acupaste (AcP+) (main condition of interest), acupressure with fake acupaste (AcP), and a no acustimulation condition (NoAcP). In AcP and AcP + conditions, we applied acupressure or acupressure with true acupaste on P6 point before conducting video-watching tasks using VR headsets, while in NoAcP condition, participants received no special treatment before video-watching tasks. We used questionnaires to measure symptoms of cybersickness and compared the results between these 3 conditions, especially between acupressure plus acupaste (AcP+) and acupressure (AcP) to examine the effect of AcP+, and compared AcP and AcP+ with NoAcP to confirm the effect of acustimulation. RESULT: Participants reported significant fewer symptoms of cybersickness nausea feelings in both acustimulation methods, compared with NoAcP; and AcP+ was more effective than AcP against cybersickness on visual oculomotor aspect, and facilitated cybersickness recovery. IMPLICATION: It would be promising to develop acupressure equipment and apply stimulation before VR application to reduce cybersickness.


Assuntos
Acupressão/métodos , Enjoo devido ao Movimento/etiologia , Enjoo devido ao Movimento/prevenção & controle , Realidade Virtual , Feminino , Humanos , Masculino , Inquéritos e Questionários , Adulto Jovem
20.
IEEE Trans Vis Comput Graph ; 26(8): 2535-2545, 2020 08.
Artigo em Inglês | MEDLINE | ID: mdl-30668475

RESUMO

Visually induced motion sickness (MS) experienced in a 3D immersive virtual environment (VE) limits the widespread use of virtual reality (VR). This paper studies the effects of a saliency detection-based approach on the reduction of MS when the display on a user's retina is dynamic blurred. In the experiment, forty participants were exposed to a VR experience under a control condition without applying dynamic blurring, and an experimental condition applying dynamic blurring. The experimental results show that the participants under the experimental condition report a statistically significant reduction in the severity of MS symptoms on average during the VR experience compared to those under the control condition, which demonstrates that the proposed approach may alleviate visually induced MS in VR and enable users to remain in a VE for a longer period of time.


Assuntos
Processamento de Imagem Assistida por Computador/métodos , Enjoo devido ao Movimento/prevenção & controle , Retina/fisiologia , Óculos Inteligentes , Realidade Virtual , Adulto , Gráficos por Computador , Feminino , Humanos , Masculino , Interface Usuário-Computador , Adulto Jovem
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